# ¶ 3D & Immersive Technologies

The use of 3D and immersive technologies, including 3D scanning, alternate reality (AR), virtual reality (VR), and immersive games, in academia has greatly increased over the past decade as scholars have explored how they can be best used in research and in the classroom. **3D technologies** include the variety of ways that three-dimensional digital representations of real-world features can be created and shared. **Immersive technologies** take this experience a step further, using these digital representations to create a larger digital experience with its own narrative or argument that the user can experience firsthand.


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