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  • Digital Scholarship
    • DS Methods Overview
      • ¶ Data Visualization
        • Basic Charts
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      • ¶ Mapping
        • GIS
        • Story Maps
        • Maps as Interface
      • ¶ 3D & Immersive Technologies
        • Augmented Reality & Virtual Reality
        • 3D Modeling & Laser Scanning
        • Immersive Games
        • 360 Degree Capturing
      • ¶ Digital Exhibits
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      • ¶ Hypertext
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        • Multimedia
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      • ¶ Textual Encoding Initiative
        • What Does TEI Markup Look Like?
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      • ¶ Text Analysis
        • Out of the Box vs Coding and Scripting
        • Text Analysis Examples
    • Introduction to Data
      • ¶ What is Data?
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      • ¶ What is Data Visualization?
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      • ¶ Research Data Lifecycle
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      • ¶ Glossary
    • Introduction to Mapping
      • ¶ What is Spatial Data?
      • ¶ Vector and Raster Data
        • Vector and Raster Data Examples
        • File Format Examples
      • ¶ Starting a Mapping Project
        • Getting Started Questions
        • Project Examples
        • Mapping Tools and Platforms
    • Introduction to Digital Exhibits
      • ¶ What is a Digital Exhibit?
        • Related Concepts
      • ¶ Starting a Digital Exhibit
      • ¶ Exhibit Examples
      • ¶ Platforms
  • Digital Pedagogy
    • ¶ What is Digital Pedagogy?
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  1. Digital Scholarship
  2. DS Methods Overview

¶ 3D & Immersive Technologies

The use of 3D and immersive technologies, including 3D scanning, alternate reality (AR), virtual reality (VR), and immersive games, in academia has greatly increased over the past decade as scholars have explored how they can be best used in research and in the classroom. 3D technologies include the variety of ways that three-dimensional digital representations of real-world features can be created and shared. Immersive technologies take this experience a step further, using these digital representations to create a larger digital experience with its own narrative or argument that the user can experience firsthand.

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Last updated 4 years ago