Narratives & Games
Last updated
Last updated
Hypertexts can be structured to create narrative paths and games. While a typical website platform like can be used to create such experiences, tools like and were designed specifically for such purposes.
A Case of Hysteria, also an example of a digital exhibit, uses Scalar to create paths that take users through different topics.
The Anachronist, created in Twine, is an example of both a narrative and a game in which players make choices that determine the outcome.