Narratives & Games

Hypertexts can be structured to create narrative paths and games. While a typical website platform like WordPress can be used to create such experiences, tools like Twine and Scalar were designed specifically for such purposes.

Paths

A Case of Hysteria, also an example of a digital exhibit, uses Scalar to create paths that take users through different topics.

Visit the site to explore the paths.

Games

The Anachronist, created in Twine, is an example of both a narrative and a game in which players make choices that determine the outcome.

Visit to interact with the game.

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