Narratives & Games

Hypertexts can be structured to create narrative paths and games. While a typical website platform like WordPressarrow-up-right can be used to create such experiences, tools like Twinearrow-up-right and Scalararrow-up-right were designed specifically for such purposes.

Paths

A Case of Hysteria, also an example of a digital exhibit, uses Scalar to create paths that take users through different topics.

Visit the site to explore the paths.arrow-up-right

Games

The Anachronist, created in Twine, is an example of both a narrative and a game in which players make choices that determine the outcome.

Visit to interact with the game.arrow-up-right

The Anachronist introduction page
A page from the Anachronist

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