# Narratives & Games

Hypertexts can be structured to create narrative paths and games. While a typical website platform like [WordPress](https://wordpress.org/) can be used to create such experiences, tools like [Twine](https://twinery.org/) and [Scalar](https://scalar.me/anvc/scalar/) were designed specifically for such purposes.

### Paths

*A Case of Hysteria*, also an example of a digital exhibit, uses Scalar to create paths that take users through different topics.

[**Visit the site to explore the paths.**](https://scalar.usc.edu/works/a-case-of-hysteria/index)

![](/files/-MS4qV-VJO_a63JnC_Fv)

### Games

*The Anachronist,* created in Twine, is an example of both a narrative and a game in which players make choices that determine the outcome.&#x20;

[**Visit to interact with the game.**](http://peterlevine.ws/anachronist/)

![ The Anachronist  introduction page](/files/-MRQvgeZOCBxVol1jyiZ)

![A page from the Anachronist ](/files/-MS4ldQQMUftSf-J9pzN)


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